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Sapphire Crown: Development post 09

Created December 10, 2023

Ah-hah! Thou may have thought I was under the sweet veil of slumber. Do not be deceived, for I have not laid down the sword yet!

Saludaciones.

...don't ask what that was. Someday, you'll understand.

How is everything going wherever you are, reader? Development keeps getting spicy and spicy. Let's focus more on the demo beta: What has happened since September? Do we have a end-in-sight? Were there problems?

CHANGELOG: DEMO ALPHA

Certain features of the demo alpha have been redesigned and remodeled to be either more aesthetic, more optimised or simply more "kutumpu-like". What is kutumpu-like? When I like making things my way because why not. What can these changes include? Dialogues and their respective boxes for sure (You can't f-ing imagine the pain I had redoing these ones). I also changed a bit te combat layout, the overall sound system and some OST schemes. Nothing too big on that, tho.

WHAT'S NEW?

The introductory cutscenes and the first areas of the game are now completed, ready, steady and fuming! There's also one important character that works properly now (they are my precious), background noises, some more interactuable objects and new lil' cutscenes in the way. Oh, and don't forget about animations and animated sprites, those are also being worked on.

Everything is pretty much new: Sapphire Crown got a REAL face wash since demo alpha was over.

ANY INCONVENIENCES?

...

First. Dialogues (mic drop).

Second. Personal life problems.

Third. Creative meltdown. I really got nervous when I began making the first game areas because of how empty I thought they looked and how whatever I tried to get in was either bothering the sight or the program itself.

I'll keep this development post short.

And please, excuse my awful English.

Stay tuned, 51%